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Erica Horton is a British American writer and theorist with specialisms in creativity, British television comedy and public service broadcasting. She teaches film and television studies and though she virtually never gets to talk about her specialisms enjoys her jack-of-all-trades approach to contextual studies and absolutely hates it when her students use the word ‘delve’ in their writing.

Horton also writes and plays music, refuses to call herself a musician and if you ask her for a spare hair band she will take the one she is using in her own hair and offer it to you.

In regards to the study of genre and in particular comedy, Horton’s broader interests are in using a British cultural studies approach to understand how distinctions used to categorise culture reproduce hierarchies not only in cultural value but audiences and therefore society itself. She is currently using the blurring of the binary distinction between forms of UK and US comedies as a case study for understanding how we can move from an empirical textual meaning into a poststructuralist analysis of genre, its pleasures and its values. In particular, her research currently examines how claims to Britishness and Americanness in the notional production space of comedy are used to perceive and identify particular forms of cultural  value, as niche and alternative or broad and commercial, depending on from which side of the Atlantic the audience is viewing. 


Born In Ipswich, Suffolk, 1990 and currently living and working in Norwich, Norfolk. Liam Ashley Clark was selected as a 2019 Bloomberg New Contemporary and included in the Saatchi Art Rising Stars report of the same year.

He works largely in painting, drawing and photography, as well as in collage, 3D and more. He also produces large scale murals, works as an illustrator and is a prolific zine maker.

His work takes influence from the D.I.Y. cultures and creators of skateboarding, punk, hip-hop and folk scenes and is inspired by a wide spectrum of interests including; politics, society, psychology, current events, youth culture and more.

Liam Ashley Clark's work has its roots in skateboarding, street art and folk art, but is also influenced by other contemporary and historical practices, it commonly contains a combination of image and text, a large use of colour and pattern, and often has an injection of humour.




Rob Terrestrial is an illustrator, video artist and musician working with abstract forms inspired by constructivism, early experimental animation and D.I.Y aesthetic. 

Rob's recent work has been exploring memory and place, creating non-narrative video pieces combining his bold, red and black illustrative forms with footage and stop motion animation, accompanying improvised soundscapes using guitar and keyboard loops and live effects manipulation. The artist attempts to strip back his own experiences to their most basic forms, and invites the audience to reflect on their own memories of place.


Ingrid’s practise is exploring an individual’s identity’s fluidity, change and its formation in these days’ society. She is interested in the idea of identity’s ‘diffusion’ set against the neo-liberal agenda, image overload and the tendency for self (over) promotion. Ingrid is interested in disconnection and abandonment of individual through spaces that are cultural, institutional and discursive, that are somehow ‘other’: disturbing, intense, incompatible, contradictory or transforming. As well artist works with the notion of home: what makes home? -place, people, feeling, nostalgia, etc.

“The biggest danger, that of losing oneself, can pass off in the world as quietly as if it were nothing: every other loss, an arm, a leg, five dollars, a wife, etc. is bound to be noticed” Soren Kierkegaard


Born 1986, Geale dropped art at A Level, instead focusing on science and graduating with a BSc (Hons) in Biology from UEA, Norwich and an MSc in Plant Genetics and Crop improvement from JIC. In his own words “I avoided the institution of artistic schooling and I’m glad of that now. Finding my way to a creative career was a roundabout process and the better for it as my fascination with the natural sciences has always underpinned my creativity”.

Now living in Norwich, Geale is a technician and printmaker at Print To The People and runs Mantid Snip, an online store for screen printed anti-fashion. He produces solo music as SIRHK & MANTID SNIP and plays in PATIENT & SOYUZ RATS.

Working across mediums including taxidermy, ceramics, sculpture, sound and performance, Geale finds the root of his practice in drawing, finding expression in symbolism drawn from a personal mythology which is both archetypal and surreal. In his sculpture, collected animal bones are reassembled to create new

fantastical creatures possessed by a biological and demonic presence. Geales ongoing work in taxidermy

combines the uncanny, the profane, the subversive and the sublime with wry humour. The series, titled “Fear & occupies a liminal space between humble caricature, ancient archetype and post-symbolist sketch.


Harriet trained at The Oxford School of Drama and worked in independent film for many years before shifting focus to spoken word poetry and visual art. She is currently undertaking an MA in Fine Art at Norwich University of the Arts whilst living and working in Norwich.

Her practise is multifarious and influenced heavily by the esoteric and elemental. Recontextualised myth, philosophy, lineage traditions, romanticism and mysticism are at the core of her practice which manifests though traditional print and craft making, art therapy, satire and live performance.

She takes special interest in art practise relating to mental health. 


Richard Wood is a graphic designer with an interest in typography, lettering and print. He currently runs Rizzo Studio - a design studio and Risograph printing service with an emphasis on sustainable practice - and is studying MA Communication Design at Norwich University of the Arts where his practice focuses on the boundary between print and digital design and the use of emerging technologies, for example Augmented and Mixed Reality, as they apply to printed works.

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